Thanks to mixed feelings following the original mostly due to stellar gameplay being hampered by a weak story and a linear world, I found myself semi-excited about the latest release in a series that appeared dead for years. I rented the game known as “Mirror’s Edge” on day one, but didn’t own, let alone finish it until many years later. In 2008, “Battlefield” creator EA Digital Illusions Creative Entertainment (or “DICE”) left their comfort zone to produce a game not featuring military weaponry and online cooperative multiplayer, but a girl performing “parkour” (a holistic training discipline using movement that developed from military obstacle course training where individuals aim to get from “point A” to “point B” in the most efficient way possible while using only the human body and the surroundings).
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